Mar 11
No new screen shot, but I made good progress last night. Got attack animation working, got basic (brain-dead) zombie movement. Did some re-factoring. Major things to get done:
- Walls, Door and Rooms, which leads to map generation
- Item (weapons, bandages, zombie virus antidote)
- LOS for zombies and slightly better AI.
- Character Attributes (which will exist in lieu of character levels — when you complete a map, you’ll get to choose a new attribute for your character)
- Player death
- Player status (i.e. infected with the virus). Maybe other statuses too, like “wounded” (decreased movement speed) or something.
- Win condition (reach the top of the building and get away in the helicopter)
If I get all that done, I’ll at least have a playable game. Other stuff I’d like to include, if time allows:
- Different types of zombies (i.e. the virus that caused the zombies in the first place had different effects on different people). Maybe even have “boss zombies” on each map.
- Lots more animations for stuff
- Non-zombie characters who might help, or you get items from
