No new screen shot, but I made good progress last night.  Got attack animation working, got basic (brain-dead) zombie movement.  Did some re-factoring.   Major things to get done:

  • Walls, Door and Rooms, which leads to map generation
  • Item (weapons, bandages, zombie virus antidote)
  • LOS for zombies and slightly better AI.
  • Character Attributes (which will exist in lieu of character levels — when you complete a map, you’ll get to choose a new attribute for your character)
  • Player death
  • Player status (i.e. infected with the virus). Maybe other statuses too, like “wounded” (decreased movement speed) or something.
  • Win condition (reach the top of the building and get away in the helicopter)

If I get all that done, I’ll at least have a playable game.  Other stuff I’d like to include, if time allows:

  • Different types of zombies (i.e. the virus that caused the zombies in the first place had different effects on different people).  Maybe even have “boss zombies” on each map.
  • Lots more animations for stuff
  • Non-zombie characters who might help, or you get items from
One Response to “Continued Progress”
 

I think you have a good feature set to start with. I really like the “gain an attribute” for completing a level. That would be a good mechanic for any RL, imo.

I’ll tell you man, we think alike. My win screen has a helicopter in it too. Great minds and all that. :)

Keep at it, I definitely want to play this one. :)

Rick Clark wrote on March 11th, 2009 at 12:34 pm

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