Yeah, I agree on the bonuses, I really didn’t spend much time on game balance.
The plan was to make the zombies progressively harder as you moved up the floors of the building, so you’d need good bonuses to get past them. That stuff didn’t make it in this build though, so some of the attributes are just crazy good. Ultimately, I wanted the attributes to promote different character types to give some replayability.
If enough people like the game, I’ll likely continue working on it, if not, there’s plenty of other stuff to work on
[...] figured I would talk about it and maybe a couple of people will give it a play. The author says, “If enough people like the game, I’ll likely continue working on it…” So [...]
My name is David, and I am a giant nerd. This thing is a place for me to put stuff -- random rants, fiction, stuff about my completely and totally awesome wife Jane. Enjoy yourself, but be forewarned, hilarity may ensue.
Very cool. I like it!
I tried and failed.
My “run by real fast” strategy didn’t work.
Easy for a roguelike
Rather fun… nice coffee break.
The bonuses seem a bit unbalanced. Dundee/FleetFooted/Wolverine are particularly powerful.
Yeah, I agree on the bonuses, I really didn’t spend much time on game balance.
The plan was to make the zombies progressively harder as you moved up the floors of the building, so you’d need good bonuses to get past them. That stuff didn’t make it in this build though, so some of the attributes are just crazy good. Ultimately, I wanted the attributes to promote different character types to give some replayability.
If enough people like the game, I’ll likely continue working on it, if not, there’s plenty of other stuff to work on
Fun game thank you. Would you consider making an option to play with the vi keys?
[...] figured I would talk about it and maybe a couple of people will give it a play. The author says, “If enough people like the game, I’ll likely continue working on it…” So [...]