These pics are amazing.  Check out the whole photoset…

http://www.flickr.com/photos/alexameade/4178981210/

I set up a new project for Fury at google. Turns out you can’t change the name of a project once it’s created, and since I didn’t finish Fury in 7 days, it’s not really great to call it 7DRL-Fury anymore.

Here’s it’s new home:

https://code.google.com/p/fury-roguelike/

In anticipation of the excitement that will be generated by the impending release of my new roguelike, I have set up a fan page on facebook

http://www.facebook.com/pages/Fury-A-Roguelike/104800192885071

I figure it’s an easy way to get discussion forums and share stuff. Hoping for an alpha release this week, maybe early next week.

Hopefully next week I’ll put up a web start version of fury, but it’s sort-of playable (but not very fun yet), but most major features are in.  Here are some up-to-date screen shots:

Title screen

Title screen

Exploring the dungeon

Exploring the dungeon

Victorious in combat!

Victorious in combat!

The mini-map.

The mini-map.

Well, I officially failed, again. I guess I knew going in things were going to be tough.  But, I have most of the gameplay for the battle screen done.  I’m going to continue working tomorrow, and hopefully get something up and running.

Latest screenie:

Our hero has finished one of the beasties, now for the last one...

Our hero has finished one of the beasties, now for the last one...

Work continues on Fury.  The battle screen is coming along nicely, still tons to do. You can actually engage in combat with one or more creatures, and the results of the combat are displayed on the screen.  Not very impressive, I know, but there’s lots of stuff done under the covers.

Latest screencap:

Our hero faces off against scary things.

Our hero faces off against scary things.

Finally got some actual UI stuff rendering tonight.  Still not very exciting, but it’s beyond the prototyping stage.  I was hoping for something playable-ish by now, but ah well. Maybe tomorrow night battles will be able to occur.  Then I still need to be able to move around a dungeon, build a bunch of monsters and a bunch of items for item decks.

Seems as if our hero has backed himself into a corner!

Seems as if our hero has backed himself into a corner!

End of the 3rd night of coding, and I only have a prototype screen done (it doesn’t do anything yet). Not boding well for my chances.  Lots of the underlying battle system works though, so now that I have this done, the rest may come quickly.

Without further ado:

screen-shot-2010-03-09-at-94114-pm

Just got a project set up for Fury on google code. I’ll be GPLing the code again this year.  Everything I’ve done so far is checked in:

https://code.google.com/p/fury-roguelike/

Working tonight to at least get a basic battle UI showing, and maybe start working on some map generation and moving the guy around the screen. Maybe some screenshots later if things go well.  I have also decided to try Google’s Guice and Mockito projects as part of this (it’s always a good idea to throw some new technologies in the mix when you’re trying to get stuff done in 7 days).  We’ll see how it goes.

© 2011 I Am A Giant Nerd Suffusion theme by Sayontan Sinha