I’m adopting a naming scheme for releases, because it’s fun. Alpha 1 will be code named “Ornery Orc”. I have made much progress on making a playable game, you can move around the dungeon, play cards, and kill monsters. It’s not particularly fun yet, but it’s getting there.
Here’s the roadmap for getting to Ornery Orc:
- Add monster cards, and the ability for monsters to play them
- Flesh out more cards for the Warrior class, the first class I’m working on
- Add a boss monster
- Add a win screen, so that when you defeat the boss monster, it does something
I have also been working on the basic ideas for the classes that are available in Fury, and how you go about unlocking access to them. I have come up with 3 tiers of classes, which you can see in this google doc:
The player starts with 3 classes unlocked: Warrior, Wizard and Thief. All of the rest of the classes are unlocked based on upgrades the player makes to the Academy itself. For example, to get access to the Barbarian class, you need to have a level 1 altar as part of the Academy. For the Knight, you have to have a level 1 training ground. For the Paladin, you need a level 2 alter, and a level 2 training ground (of course, these are my initial thoughts, and will probably change). But the player chooses their upgrade path based on how they upgrade their Academy.
I’m introducing multi-classing, so the BattleMage is a character that draws cards from the Warrior tree and the Wizard tree.
I’ll do a post in the next week or so outlining each class and how they differ from each other.
With my current rate of progress, I’m hoping to have a Ornery Orc ready to go in about two weeks or so.