In Fury, as well as taking on the role of Headmaster of the Fury Academy For Dungeoneering, you actually take control of your intrepid recruits and they make their way through their first dungeon (beyond that, they are graduated and off on their own).
Playing in the dungeon is similar in many respects to other roguelikes. You move around, pick up items, fight monsters and visit shops. But, I am trying to streamline and simplify these things as much as possible.
Items
The character you’re controlling in the dungeon starts with a main weapon (Sword for Warriors, Staff for Wizards, Bow for Rangers, etc). This main weapon can be upgraded throughout the adventure, but cannot be replaced. So, you won’t be finding new swords in the dungeon (but you will find enchantments that will improve your sword). Each character has 3 other slots for additional items, and no bag. So, when you pick up an item, if your inventory slots are full, you have to make an immediate choice: Keep the item and get rid of something else you’re wearing, or transmute it to gold (every character learns to transmute items to gold as part of their Academy training). Note that potions aren’t considered items in this respect, and have their own inventory.
Combat
Combat only occurs through the playing of cards. When the dungeon starts, the character has a deck of cards, and draws 3 cards from the deck into their hand. To attack a denizen of the dungeon, you must play a card on that creature. Every time an opponent is defeated, you earn a “Fury Point” (FP), and you can have up to three FPs at any given time. Fury points can be used in conjunction with cards. Every time you play a card, you can choose to also use one or more FPs, and depending on the card, the use of FPs will alter the ability of the card, granting more damage, effecting multiple enemies, adding additional effects. So the player must choose where and when to use Fury Points, as it may make the difference between winning and losing a fight.
Death
Like most roguelikes, death can be swift, brutal and permanent for the adventurer. But as the Headmaster, you have an unlimited supply of recruits at your disposal, so you can always try again. But when one of your adventurers dies on a job, your fame will decrease, and certain jobs that were available to you may not be after a death.
Leveling Up
Throughout the course of completing a dungeon, the adventurer will gain new levels. On gaining a new level, the adventurer will have the choice of how they want to improve their character. They can increase stats (like Strength or Health) and skills (like their skill with their main weapon). Additionally, every few levels, the adventurer will gain the ability to hold additional cards in their hand, giving them more strategic choices for dealing with different situations.
Finishing the Job
When you beat the boss of the dungeon as an adventurer, the player will get a 20% cut of whatever loot they found in the dungeon, as well as gain experience based on the amount of experience gained by the player. If the Academy “Levels Up” as a result of the experience, new Cards that can be played will be unlocked, and new classes that can be trained as adventurers will be unlocked. The adventurer then goes on to fame and fortune, leaving the next dungeon to a fresh recruit.